Bertrand CARRE
57, rue Alexandre Dumas
75011 PARIS
FRANCE
email: carre_cvNOSPAM@slyben.net (remove "NOSPAM" for the name)


EMPLOYMENT

Since mid-00 : Plateform development at Monte Cristo (42 rue des jeuneurs 75002 Paris, FRANCE)
Memory and low level API for both Win32 and Unix.
Full 3D Engine using DirectX8 for next generation GPU.
Network engine for both Win32 and Unix, design to support massively multiplayer persistent games.
Complete integrated framework to speed up game development.
96/00 : Research engineer at Ubi Soft (27 rue de Berri, 75008 Paris, or 28 rue Armand Carrel, 93100 Montreuil, FRANCE)
PSX2 kit manager at Ubi Soft Berri, translation of Rayman 2 from Glide/D3D to Open GL.
Network Research Manager : latency and clock drift management, flow control, protection and anti piracy researchs, low level improvements, ...
Special effects, weather, camera and pad management for Monaco Grand Prix Racing Simulation 2 (MGPRS 2) Nintendo 64.
D3D translation (from Glide Version) of MGPRS 2 PC.
Lead Network Programmer of MGPRS 2 with development of a new network engine.
Network programmer of Ubi Soft's Game Service client, online chat and multi player game utility (much like Battle.Net). The second version of the Game Service hosts connections for games such as Speed Busters, POD, MGPRS 2, ...
Network programmer of F1 Racing Simulation, from POD network engine.
Network programmer of POD.
95/96 : 12 months of military service in the french navy for the DGA (CTSN, Arsenal principal, 83000 Toulon, FRANCE)
Modelisation of virtual "walkthru" on SGI Onyx Reality Engine 2 with Explore (Wavefront) and Clovis (Medialab), Open GL and Motif programming, lectures about the use of Virtual Reality in the french navy.
1995 : 6 months trainee at Terra Nova Technologies (La Bastide Verte - ZI Toulon Est - BP345 - 83077 Toulon Cedex 9, FRANCE)
Design and programmation (OpenGL on SGI) of a civil submarine simulator, including the simulator monitoring from a remote PC, ...
94/95 : Project for the "Laboratoire d'Informatique Fondamentale de Lille" (LIFL - UPRESA CNRS 8022- Batiment M3 59655 Villeneuve d'Ascq Cedex, FRANCE)
Back of the eye surgery simulator on PC: real time visualisation of the surgery in progress, remote control from another PC, ...
The project was presented at Imagina 95.
1994 : 3 months trainee at Thomson Training Simulation (1 rue du Général de Gaulle, Osny - BP226 - 95523 Cergy Pontoise Cedex, FRANCE)
Endoscopic simulator : collisions between highly meshed soft objects under SGI using OpenGL.
1994 : Engineering school project for the "Laboratoire d'optique et physico-chimie moléculaire de Lille"
(Université des Sciences et Technologies de Lille 59655 Villeneuve d'Ascq Cedex, FRANCE)
Display the data of a Raman CCD captor and monitor it in real time.
1990 : Summer job in a hotel Novotel in Toronto (45 the Esplanade, M5E 1W2 Toronto - Ontario, CANADA)

EDUCATION

Engineering degree from EUDIL (Lille, France) [equivalent to a short MS]
Major in Computer Science, last year specialization in computer graphics
Electronics, data processing, project management, C, C++ and assembler, ...
Objects Languages, Network, Artificial Intelligence, ...
GL/Open GL, ray tracing, ...

LANGUAGES

French : native speaker
English : fluent (Cambridge Certificate in 1993)
German : beginner
 

HOBBIES

Volley-ball, swimming and skiing.
Role Playing Game (I created my own "pen&paper" role playing game), video games, science fiction books, ...